Tíquete #43196

civ2civ3: Maglev and land transformation

: 2021-11-11 23:15 Última Atualização: 2021-11-12 19:41

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Dono:
(Nenhum)
Estado:
Aberto
Componente:
Marcos:
Prioridade:
5 - Medium
Gravidade:
5 - Medium
Resolução:
Nenhum
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Details

2 interesting possibilities are Maglev and land transformation but with the actual rules they are useless because they are usable only with atomic fusion and superconductor. When these technologies are discovered the game is almost finished. Thus it would be interesting to be able to use a little earlier.

Ticket History (3/3 Histories)

2021-11-11 23:15 Updated by: serge_alard
  • New Ticket "Maglev and land transformation" created
2021-11-12 19:34 Updated by: cazfi
  • Marco Update from 3.0.0 (fechado) to 3.1.0
  • Componente Update from General to Rulesets
  • Summary Updated
Comentário

I think this is meant as a request to change civ2civ3 rules, so adjusting subject so that bard is more likely to notice this.

Also; retargeting to 3.1 on the assumption that such rule changes are not wanted to 3.0 at this point, after the final beta is already out - but I'm not sure there would be technical (i.e. savegame compatibility) reasons why it would be impossible.

2021-11-12 19:41 Updated by: cazfi
Comentário

Reply To cazfi

but I'm not sure there would be technical (i.e. savegame compatibility) reasons why it would be impossible.

It would be more of an issue to move those actions the other way - later in the tech tree - as then there could be units doing an activity in the savegame that are not allowed by the (new) rules. Even then, those activities should only get cancelled, probably with a warning message.

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