Tíquete #44872

Don't record that barbarians execute ambassadors

: 2022-06-20 07:06 Última Atualização: 2022-12-10 13:31

Relator:
Dono:
Tipo:
Estado:
Fechado
Componente:
Marcos:
Prioridade:
5 - Medium
Gravidade:
5 - Medium
Resolução:
Fixed
Arquivo:
1

Details

They don't do it since v.2.6 already. You can (potentially) establish an embassy to a player with "NoDiplomacy" effect, you just can't meet. So ULR_EXECUTED is unused except maybe by a script.

We should make it clear from help and code comments (server/diplomats.c) that barbarians won't execute the diplomat. We might bring back the "oh, I forgot I can't do it to barbarians!" gameplay with a script callback if we have a way to make AI diplomats not fumble this way too often.

Ticket History (3/7 Histories)

2022-06-20 07:06 Updated by: ihnatus
  • New Ticket "Don't record that barbarians execute ambassadors" created
2022-08-05 09:00 Updated by: cazfi
2022-08-07 22:05 Updated by: cazfi
Comentário

Reply To ihnatus

We should make it clear from help and code comments (server/diplomats.c)

Is there misleading help / documentation currently? Function header for diplomat_embassy() is the only place where I saw that mentioned.

2022-10-07 09:31 Updated by: cazfi
2022-12-05 03:47 Updated by: cazfi
  • Dono Update from (Nenhum) to cazfi
  • Resolução Update from Nenhum to Accepted
  • Componente Update from General to Server
Comentário

Reply To cazfi

Reply To ihnatus

We should make it clear from help and code comments (server/diplomats.c)

Is there misleading help / documentation currently? Function header for diplomat_embassy() is the only place where I saw that mentioned.

So that header is the only thing this patch touches.

2022-12-10 13:31 Updated by: cazfi
  • Estado Update from Aberto to Fechado
  • Resolução Update from Accepted to Fixed

Attachment File List

Editar

Please login to add comment to this ticket » Login