Tíquete #48563

sg_load_player_main() stringop-overflow

: 2023-09-02 17:43 Última Atualização: 2023-09-04 09:43

Relator:
Dono:
Tipo:
Estado:
Fechado
Componente:
Marcos:
Prioridade:
5 - Medium
Gravidade:
5 - Medium
Resolução:
Fixed
Arquivo:
1

Details

Main branch, meson based build with O3 optimization:

In file included from ../../src/server/savegame/savegame3.c:75:
../../src/server/savegame/savegame3.c: In function ‘sg_load_player_main’:
../../src/utility/bitvector.h:79:35: error: writing 1 byte into a region of size 0 [-Werror=stringop-overflow=]
   79 |     (bv).vec[_BV_BYTE_INDEX(bit)] |= _BV_BITMASK(bit);                      \
      |                                   ^
../../src/server/savegame/savegame3.c:4104:5: note: in expansion of macro ‘BV_SET’
 4104 |     BV_SET(plr->flags, fid);
      |     ^~~~~~
../../src/utility/bitvector.h:128:34: note: at offset 536870911 into destination object ‘vec’ of size 1
  128 |   typedef struct { unsigned char vec[_BV_BYTES(bits)]; } name
      |                                  ^~~
./specenum_gen.h:9049:1: note: in expansion of macro ‘BV_DEFINE’
 9049 | BV_DEFINE(SPECENUM_BITVECTOR, (SPECENUM_MAX_VALUE + 1));
      | ^~~~~~~~~
There's identical error from savegame2.c compile.

Ticket History (3/4 Histories)

2023-09-02 17:43 Updated by: cazfi
  • New Ticket "sg_load_player_main() stringop-overflow" created
2023-09-02 18:30 Updated by: cazfi
  • Dono Update from (Nenhum) to cazfi
  • Resolução Update from Nenhum to Accepted
  • Marco Update from (Nenhum) to 3.0.9 (fechado)
2023-09-04 09:43 Updated by: cazfi
  • Estado Update from Aberto to Fechado
  • Resolução Update from Accepted to Fixed

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