Animmerger stitches 2D images together into either a static image or an animation, while attempting to preserve a global frame of reference (static background). That is, for a movie that follows an actor around (and the background scrolls to follow them), it creates a movie that has a fixed background, and the camera moves around in the scene. The most obvious application of animmerger is in automatic map stitching for 2D video games, but there are many general purposes for which the program can be used. Its color quantization and dithering algorithm set is particularly advanced.
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