Project Description

LDMud is an LP-class MUD engine, meaning it is
object-oriented, with all object clases stored in
unique files. The engine runs compiled bytecode to
manipulate those objects, and the underlying
simulated processor is a stack machine. It is a
3rd-generation LP-class MUD, being derived from
Amylaar, which in turn was derived from the
original LPMud. The game has no limitations on the
nature of the game space other than the limits of
your coding.

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