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frkeffectlib: Commit


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Revisão66 (tree)
Hora2010-10-12 01:15:13
Autorkokbelia

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--- trunk/FrkEffectLib/FrkLibSoundManager.cs (revision 65)
+++ trunk/FrkEffectLib/FrkLibSoundManager.cs (revision 66)
@@ -45,7 +45,7 @@
4545 {
4646 SoundData p;
4747 if (key == null)
48- return null;
48+ return false;
4949 //キー名が登録されているかチェック
5050 if (!SoundList.TryGetValue(key, out p))
5151 {
--- trunk/FrkEffectLib/FrkLibSoundManagerInterface.cs (revision 65)
+++ trunk/FrkEffectLib/FrkLibSoundManagerInterface.cs (revision 66)
@@ -11,8 +11,5 @@
1111 {
1212 //再生
1313 bool PlaySound(String key);
14- //サウンドの登録
15- bool SetSound(String name);
16- void UpDate();
1714 }
1815 }
--- trunk/FrkViewer/GameSystem/GameManager.cs (revision 65)
+++ trunk/FrkViewer/GameSystem/GameManager.cs (revision 66)
@@ -281,10 +281,8 @@
281281 Matrix View=Cam.GetMatrix();
282282 Matrix Proj=Cam.GetProj();
283283 EffectManager.Update(ref View, ref Proj);
284+
284285
285- //サウンドマネージャ更新
286- EffectManager.GetSoundManager().UpDate();
287-
288286 return false;
289287 }
290288 public void DrawBegin()
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