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gd10: Commit


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Revisão209 (tree)
Hora2019-09-07 19:05:46
Autorhgtterry

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(mensagem de log vazia)

Mudança Sumário

  • delete: GDx64/GDx64/Release/GDx64.ipdb
  • delete: GDx64/GDx64/Release/GDx64.exe
  • delete: GDx64/GDx64/Release/GDx64.iobj
  • delete: GDx64/GDx64/Release/GDx64.pdb
  • delete: GDx64/GDx64/Release
  • delete: GDx64/GDx64/x64/Release/GDx64.ipdb
  • delete: GDx64/GDx64/x64/Release/GDx64.exe
  • delete: GDx64/GDx64/x64/Release/GDx64.iobj
  • delete: GDx64/GDx64/x64/Release/GDx64.pdb
  • delete: GDx64/GDx64/x64/Release
  • delete: GDx64/GDx64/x64
  • delete: GDx64/GDx64/.vs/GDx64/v16/Browse.VC.db
  • delete: GDx64/GDx64/.vs/GDx64/v16/Browse.VC.opendb
  • delete: GDx64/GDx64/.vs/GDx64/v16/ipch/AutoPCH/fd13b495a7702d58/GDX64.ipch
  • delete: GDx64/GDx64/.vs/GDx64/v16/ipch/AutoPCH/fd13b495a7702d58
  • delete: GDx64/GDx64/.vs/GDx64/v16/ipch/AutoPCH/8c7da33375cb520b/GDX64.ipch
  • delete: GDx64/GDx64/.vs/GDx64/v16/ipch/AutoPCH/8c7da33375cb520b
  • delete: GDx64/GDx64/.vs/GDx64/v16/ipch/AutoPCH
  • delete: GDx64/GDx64/.vs/GDx64/v16/ipch
  • delete: GDx64/GDx64/.vs/GDx64/v16/.suo
  • delete: GDx64/GDx64/.vs/GDx64/v16
  • delete: GDx64/GDx64/.vs/GDx64
  • delete: GDx64/GDx64/.vs
  • delete: GDx64/GDx64/GDx64.sln
  • delete: GDx64/GDx64/GDx64/GDx64.vcxproj.filters
  • delete: GDx64/GDx64/GDx64/Resource.h
  • delete: GDx64/GDx64/GDx64/GDx64.cpp
  • delete: GDx64/GDx64/GDx64/GDx64.rc
  • delete: GDx64/GDx64/GDx64/small.ico
  • delete: GDx64/GDx64/GDx64/GDx64.h
  • delete: GDx64/GDx64/GDx64/framework.h
  • delete: GDx64/GDx64/GDx64/GDx64.vcxproj.user
  • delete: GDx64/GDx64/GDx64/GDx64.ico
  • delete: GDx64/GDx64/GDx64/GDx64.vcxproj
  • delete: GDx64/GDx64/GDx64/Common
  • delete: GDx64/GDx64/GDx64/targetver.h
  • delete: GDx64/GDx64/GDx64
  • delete: GDx64/GDx64

Diff

--- GDx64/GDx64/GDx64/Resource.h (revision 208)
+++ GDx64/GDx64/GDx64/Resource.h (nonexistent)
@@ -1,30 +0,0 @@
1-//{{NO_DEPENDENCIES}}
2-// Microsoft Visual C++ generated include file.
3-// Used by GDx64.rc
4-
5-#define IDS_APP_TITLE 103
6-
7-#define IDR_MAINFRAME 128
8-#define IDD_GDX64_DIALOG 102
9-#define IDD_ABOUTBOX 103
10-#define IDM_ABOUT 104
11-#define IDM_EXIT 105
12-#define IDI_GDX64 107
13-#define IDI_SMALL 108
14-#define IDC_GDX64 109
15-#define IDC_MYICON 2
16-#ifndef IDC_STATIC
17-#define IDC_STATIC -1
18-#endif
19-// Next default values for new objects
20-//
21-#ifdef APSTUDIO_INVOKED
22-#ifndef APSTUDIO_READONLY_SYMBOLS
23-
24-#define _APS_NO_MFC 130
25-#define _APS_NEXT_RESOURCE_VALUE 129
26-#define _APS_NEXT_COMMAND_VALUE 32771
27-#define _APS_NEXT_CONTROL_VALUE 1000
28-#define _APS_NEXT_SYMED_VALUE 110
29-#endif
30-#endif
--- GDx64/GDx64/GDx64/GDx64.cpp (revision 208)
+++ GDx64/GDx64/GDx64/GDx64.cpp (nonexistent)
@@ -1,180 +0,0 @@
1-// GDx64.cpp : Defines the entry point for the application.
2-//
3-
4-#include "framework.h"
5-#include "GDx64.h"
6-
7-#define MAX_LOADSTRING 100
8-
9-// Global Variables:
10-HINSTANCE hInst; // current instance
11-WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
12-WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
13-
14-// Forward declarations of functions included in this code module:
15-ATOM MyRegisterClass(HINSTANCE hInstance);
16-BOOL InitInstance(HINSTANCE, int);
17-LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
18-INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
19-
20-int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
21- _In_opt_ HINSTANCE hPrevInstance,
22- _In_ LPWSTR lpCmdLine,
23- _In_ int nCmdShow)
24-{
25- UNREFERENCED_PARAMETER(hPrevInstance);
26- UNREFERENCED_PARAMETER(lpCmdLine);
27-
28- // TODO: Place code here.
29-
30- // Initialize global strings
31- LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
32- LoadStringW(hInstance, IDC_GDX64, szWindowClass, MAX_LOADSTRING);
33- MyRegisterClass(hInstance);
34-
35- // Perform application initialization:
36- if (!InitInstance (hInstance, nCmdShow))
37- {
38- return FALSE;
39- }
40-
41- HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDX64));
42-
43- MSG msg;
44-
45- // Main message loop:
46- while (GetMessage(&msg, nullptr, 0, 0))
47- {
48- if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
49- {
50- TranslateMessage(&msg);
51- DispatchMessage(&msg);
52- }
53- }
54-
55- return (int) msg.wParam;
56-}
57-
58-
59-
60-//
61-// FUNCTION: MyRegisterClass()
62-//
63-// PURPOSE: Registers the window class.
64-//
65-ATOM MyRegisterClass(HINSTANCE hInstance)
66-{
67- WNDCLASSEXW wcex;
68-
69- wcex.cbSize = sizeof(WNDCLASSEX);
70-
71- wcex.style = CS_HREDRAW | CS_VREDRAW;
72- wcex.lpfnWndProc = WndProc;
73- wcex.cbClsExtra = 0;
74- wcex.cbWndExtra = 0;
75- wcex.hInstance = hInstance;
76- wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDX64));
77- wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
78- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
79- wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_GDX64);
80- wcex.lpszClassName = szWindowClass;
81- wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
82-
83- return RegisterClassExW(&wcex);
84-}
85-
86-//
87-// FUNCTION: InitInstance(HINSTANCE, int)
88-//
89-// PURPOSE: Saves instance handle and creates main window
90-//
91-// COMMENTS:
92-//
93-// In this function, we save the instance handle in a global variable and
94-// create and display the main program window.
95-//
96-BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
97-{
98- hInst = hInstance; // Store instance handle in our global variable
99-
100- HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
101- CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
102-
103- if (!hWnd)
104- {
105- return FALSE;
106- }
107-
108- ShowWindow(hWnd, nCmdShow);
109- UpdateWindow(hWnd);
110-
111- return TRUE;
112-}
113-
114-//
115-// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
116-//
117-// PURPOSE: Processes messages for the main window.
118-//
119-// WM_COMMAND - process the application menu
120-// WM_PAINT - Paint the main window
121-// WM_DESTROY - post a quit message and return
122-//
123-//
124-LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
125-{
126- switch (message)
127- {
128- case WM_COMMAND:
129- {
130- int wmId = LOWORD(wParam);
131- // Parse the menu selections:
132- switch (wmId)
133- {
134- case IDM_ABOUT:
135- DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
136- break;
137- case IDM_EXIT:
138- DestroyWindow(hWnd);
139- break;
140- default:
141- return DefWindowProc(hWnd, message, wParam, lParam);
142- }
143- }
144- break;
145- case WM_PAINT:
146- {
147- PAINTSTRUCT ps;
148- HDC hdc = BeginPaint(hWnd, &ps);
149- // TODO: Add any drawing code that uses hdc here...
150- EndPaint(hWnd, &ps);
151- }
152- break;
153- case WM_DESTROY:
154- PostQuitMessage(0);
155- break;
156- default:
157- return DefWindowProc(hWnd, message, wParam, lParam);
158- }
159- return 0;
160-}
161-
162-// Message handler for about box.
163-INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
164-{
165- UNREFERENCED_PARAMETER(lParam);
166- switch (message)
167- {
168- case WM_INITDIALOG:
169- return (INT_PTR)TRUE;
170-
171- case WM_COMMAND:
172- if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
173- {
174- EndDialog(hDlg, LOWORD(wParam));
175- return (INT_PTR)TRUE;
176- }
177- break;
178- }
179- return (INT_PTR)FALSE;
180-}
--- GDx64/GDx64/GDx64/GDx64.h (revision 208)
+++ GDx64/GDx64/GDx64/GDx64.h (nonexistent)
@@ -1,3 +0,0 @@
1-#pragma once
2-
3-#include "resource.h"
--- GDx64/GDx64/GDx64/framework.h (revision 208)
+++ GDx64/GDx64/GDx64/framework.h (nonexistent)
@@ -1,15 +0,0 @@
1-// header.h : include file for standard system include files,
2-// or project specific include files
3-//
4-
5-#pragma once
6-
7-#include "targetver.h"
8-#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
9-// Windows Header Files
10-#include <windows.h>
11-// C RunTime Header Files
12-#include <stdlib.h>
13-#include <malloc.h>
14-#include <memory.h>
15-#include <tchar.h>
--- GDx64/GDx64/GDx64/targetver.h (revision 208)
+++ GDx64/GDx64/GDx64/targetver.h (nonexistent)
@@ -1,6 +0,0 @@
1-#pragma once
2-
3-// // Including SDKDDKVer.h defines the highest available Windows platform.
4-// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
5-// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
6-#include <SDKDDKVer.h>
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