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Rev. Hora Autor Mensagem
r42 2013-02-17 08:17:48 dplusplus 本家#482 Consolidate all map initializers under INIT_MAP....
r41 2009-11-07 20:45:25 dplusplus 本家#481 in sp_lev.c, split maze grid and solid filling l...
r40 2009-11-07 20:41:35 dplusplus 本家#480 Change covetous monster behavior -- when pursuin...
r39 2009-11-07 19:23:28 dplusplus 本家#479 Improve lev_comp error messages, and make sure t...
r38 2009-09-23 03:05:37 dplusplus 本家#478 Don't define special levels with MAZE anymore; j...
r37 2009-09-23 02:44:49 dplusplus 本家#477 MAZEWALK now takes an extra optional boolean par...
r36 2009-09-23 02:42:57 dplusplus 本家#476 The circular bigroom may have a river.
r35 2009-09-23 02:41:16 dplusplus 本家#475 rivers in gehennom should be lava, not water
r34 2009-09-23 02:40:13 dplusplus 本家#474 Fix infinite-loop bug (the values in the WHILE a...
r33 2009-09-23 01:17:17 dplusplus 本家#473 RANDLINE now takes an optional thickness value.

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