TSDL was written for the turn-based strategy game "Turious", but is a stand alone library. It provides a number of useful widgets and event handling functions. Its widgets include container, label, button, text, numbox, checkbox, and console. All of the widgets can be given individual background images and custom text. Containers and widgets can be shown and hidden individually, and will retain their visibility state. The library uses OpenGL for rendering, allowing it to be used in 3D games as well as 2D.
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Construder is a 3D game featuring a dynamic infinite world of cubes to explore and change. In an artificial infinite structure, the player has to gather resources for construction purposes and for basic survival. Its 3D engine and basic game play are inspired by Minecraft and Infiniminer. The goal is to get 10,000,000 score points and get the "Construder" rank. Dangers the player might run into are starvation, as all actions require biological energy, and the randomly appearing robot drones that teleport the player far away. The game is feature complete and ready to play.
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TinyCurses is a simplified, full-color, and extended version of the curses terminal UI library. It is not compatible with the original curses library. TinyCurses provides full color, mono-spaced, text output on multiple platforms with many additional features.
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Spacejunk is a computer game about traveling in 2D planetary systems. The player must collect drifting garbage by navigating through the gravitational fields of planets and stars. A simple editor for planetary systems is also provided.
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dsi is a simple game of invading aliens. You must stop those aliens from landing on you. It features smooth scrolling, high scores, 5 levels, simple controls, sound effects, and user selectable music. Working joystick support. Watch out for the tenacious mega! The graphics can be customized out of the box without requiring any recompiling. A simple definition file can be customized for coders.
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LettersFall 2 is a word game that combines Tetris and Scrabble. It is a fun yet educational game for both children and adults. It downloads and installs in seconds. It features full color, high resolution visual graphics, digital sound effects, a digitally orchestrated music soundtrack, easy-to-play mouse controls, an American English dictionary with over 20,000 words, a saved high scores table, and saved game preferences.
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Thief Catcher is an educational game where you pursue a thief around the world. Your geography and cultural knowledge is under test!
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Memoreek is a memory puzzle starring Linux distributions, open source tools, and programming languages.
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omron++ is a pixel AI game with up to four armies of pixels fighting each other. Depending on their allegiance, vision range, and 'mob size', they will form groups of pixels (called mobs) and go hunting together.
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Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.
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Triplane Classic is a side-scrolling dogfighting game featuring solo missions and multiplayer mode with up to four players. It is a port of the original Triplane Turmoil game for DOS and aims to match the original game exactly so that high scores remain comparable.
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Gamdel is a game description language for 2D tile games, with actions,
actors, reactions, effects, conditions, etc. It can show the games in
console mode, curses mode, 2D SDL mode, and 3D OpenGL mode.
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BEWorld is a 2D top-scroller game written using the Brick Engine. It is similar to a real-time Nethack, but is more limited. It features both random and invariant maps, a map generator that should work in other games, support for compressed inline data (including music and sound effects), and more. It is intended to be a starting point for coders who are interested in developing similar games.
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Me and My Shadow is a puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks, and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in level editor to make your own.
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GLPong is an implementation of Pong using OpenGL, SDL, and (optionally) OpenAL.
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