Make it possible to remove or destroy a city from a lua script. The original ticket requests "destroy", but maybe we go for simpler "remove" at first? The difference is that when the city is destroyed, server assumes there to be someone actively destroying it, and it has some side-effects that simple removal does not (such as possible loss of the spaceship, if the city lost was a capital). We might eventually need both, but lets start with the basic remove().
Split from #44216, requested by Ihnatus.
Make it possible to remove or destroy a city from a lua script. The original ticket requests "destroy", but maybe we go for simpler "remove" at first? The difference is that when the city is destroyed, server assumes there to be someone actively destroying it, and it has some side-effects that simple removal does not (such as possible loss of the spaceship, if the city lost was a capital). We might eventually need both, but lets start with the basic remove().