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Chamber History: HotshotIOS

2021-07-28
04:09
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: ad85ac3424a9b7c60649de93e0a7261bb3ca3ab6)
Seems to work as winCond and lossCond for endCond is now transferred from old level.
2021-07-27
06:27
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: 8430dab6a9799bb0e8a52bcf0d760094d94b06ff)
Updating game resources live now works. Seems to cause a crash when updating level events. Must i...
2021-07-26
19:30
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: debb797a9ae6a990c883cc000bb3e989984dc638)
Adding support for updating the game resources without game restart.
2021-07-20
02:18
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: 04a07d1eddabed1f51b9a3be8e8bf60842e2c280)
Fixed bug related to ENG_Vector3D and ENG_Quaternion where quat multiplication was behaving incor...
2021-06-25
03:19
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: fd7874f208606e46f39f6c9a93a420087751d40a)
Able to generate random asteroid fields and export them in game. Tested, it works. Need to work o...
2021-06-24
07:31
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: 7c41e953b366b836823f5be86fc2e08d1808bcfa)
Adding level objects as asteroids into the scene seems to work.
01:50
HotshotIOS
hotshot5000
2021-06-23
22:12
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: acc33e2b424c59732345bb6fa7f9669af0a17dc8)
Added level loading from the full game. Must be modified to take into account the velocity stuff.
2021-06-20
22:10
HotshotIOS
hotshot5000
2021-06-17
2021-06-15
00:05
HotshotIOS
hotshot5000
2021-06-14
22:50
HotshotIOS
hotshot5000
20:59
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: 4a84bd546018f1fbf7e282f4c5b14545db86a309)
Working arrows, Q and E and shift for flying camera around the scene.
05:20
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: 188d79708bdf90e61e0f0a066ea69656b5aa9fd6)
Fixed stupid bug in ENG_Vector3D where mul() would return a new vector instead of mulInPlace like...
2021-06-13
20:42
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: a76a4e8fc80a61f6223846895715265e27ee2024)
Moved stuff around in preparation for changing from XForm crap to ENG_Quaternion and ENG_Vector3D.
2021-06-09
07:21
HotshotIOS
hotshot5000
2021-06-08
00:55
HotshotIOS
hotshot5000
2021-06-07
20:09
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: 7dd7e71c0c9d32ae1c68f784a97eda4ac53c2f0b)
Now objects from scene get saved as asteroids with position and orientation.
2021-06-06
23:22
HotshotIOS
hotshot5000
[Hg] commits were pushed to 'HotshotIOS' (current: b4e284a558f6ee98506e9b9f5de7760f0e3a58fb)
Velocity template now can create asteroids. More testing needed.