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Projeto Descrição

GTC is a game programming library for Linux. Rendering is done via a generic client. Multiple clients may connect to a game server, which will automatically keep the 3D scene graph of all clients in sync with the copy on the server. A demonstration space shooter is included. The shooter is written in Python and has less than 200 lines of code.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-01-30 15:12
0.12

Client-side scripting (em Python) e frame-a-quadro coerência no protocolo de rede. Parece agora a trabalhar com cerca de 2KB / s em vez de 10KB / s.
Client-side scripting (in Python) and frame-to-frame coherence in the network protocol. It now seems to work with about 2KB/s instead of 10KB/s.

2001-01-30 15:12
0.10

Os vínculos Python são utilizáveis.
The Python bindings are now usable.

2001-01-30 15:12
0.1

Autoconfiscated a árvore, o atirador do espaço (demos / flyingducks) obras, atualizações e networking código. Esta é a liberação da obra inicial's. Gostaria de convidar todos vocês para contribuir.
Autoconfiscated the tree, the space shooter (demos/flyingducks) works, and networking code updates. This is the initial developer's
release. I would like to invite you all to contribute.

2001-01-30 15:12
0.0

Anúncio inicial. Observe que a biblioteca não é muito útil, no entanto, este é apenas para dizer ao mundo o que estou fazendo. Colaboradores são bem-vindos.
Initial announcement. Note that the library is not very usable yet,
this is just to tell the world what I'm doing. Contributors are
welcome.

Project Resources