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Projeto Descrição

Quake III Arena Cell Shading is a modification for
Quake III Arena which makes the game look like a
painting or cartoon. Two techniques are used. The
default one (Kuwahara filtering) simplifies the
texture a bit, and the second one removes the
texture, so it looks plain.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-08-01 08:34
1.0

Esta versão adicionou uma célula alternativa de sombreamento algoritmo (textura branca). Rocket trilhas de fumaça e sprites como texto e os botões não são células sombreadas. Mirrors agora funciona como esperado. Um céu / profundidade bug foi corrigido. Um novo makefile foi fornecida, o que deve simplificar a construção sob o Linux. r_celshadalgo e variáveis r_celoutline foram adicionados.
Tags: Major feature enhancements
This release added an alternative cell shading algorithm (white texture). Rocket smoke trails and sprites like text and buttons are not cell shaded. Mirrors now work as expected. A sky/depth bug was fixed. A new makefile was provided, which should simplify building under Linux. r_celshadalgo and r_celoutline variables were added.

2006-07-06 08:49
20060613

Esta versão tem pequenos bugs, como recorte de profundidade. O executável deve ser colocado em Quake 3 na pasta. Você vai precisar de uma faixa, remendado (1,32) Quake III Arena instalação.
Tags: Initial freshmeat announcement
This release has minor bugs, like depth clipping.
The executable should be placed in Quake 3's
folder. You will need a full, patched (1.32) Quake
III Arena installation.

Project Resources