SDLmm is a C++ glue library for SDL, or the Simple DirectMedia Layer, which is a generic
API that provides low level access to audio, keyboard, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to
the C API while taking advantage of native C++ features like object orientation. It also
aims to be as platform independent as possible.