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This is a fork of Zandronum for TSPG.


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Rev. Hora Autor
bf98ea82878e 2017-04-15 21:34:37 Benjamin Berkels

Fixed: Thing_Remove didn't update the total number of monsters on the clients (addresses 3052).

b8535c42a4cc 2017-04-15 18:42:29 Benjamin Berkels

Fixed: AFastProjectile was missing the trail on the clients and used more net traffic than necessary (addresses 2987).

f5c94463c8e8 2017-04-15 18:40:23 Benjamin Berkels

To stay compatible with Zandronum 2.x, GetCVar again returns the consoleplayer's value if called in a non-player activated CLIENTSIDE script to get the value of a user cvar (addresses 3054).

c2b2f510cfc8 2017-04-15 18:36:21 Benjamin Berkels

fixed some VC++ warnings

c20732e29edf 2017-04-08 22:43:25 Benjamin Berkels

Changed GLOOME's ACS Warp function to the corresponding ZDoom function number and made it work online. This should allow for a ZDoom compatible way to replicate the old interpolating behavior of SetActorPosition that ZDoom dropped (addresses 3028).

15f618ebfe70 2017-04-08 22:29:24 Benjamin Berkels

The CCMDs 'db_enable_wal' and and 'db_disable_wal' can't be called by ConsoleCommand anymore.

f05877ad09e9 2017-04-08 22:02:46 Benjamin Berkels

The SQLite3 database can now be used in WAL mode. This mode is enabled / disabled with the new CCMDs 'db_enable_wal' / 'db_disable_wal' (addresses 2844).

fa7998ab3d28 2017-04-08 21:44:41 Benjamin Berkels

updated SQLite to 3.18.0

efd6fcde6593 2017-04-08 21:31:52 Benjamin Berkels

Only tick the outgoing packet buffer for valid clients (addresses 2931).

26a565b197f6 2017-04-03 05:27:18 Benjamin Berkels

Fixed: Offline, the memory required for the bot nodes was always allocated (fixes 2269).

df7db7d1c599 2017-04-03 02:26:17 Benjamin Berkels

Backported ZDoom's ACS function GetActorFloorTexture (partially addresses 2979).

f539b10cb38b 2017-04-02 22:49:01 Benjamin Berkels

removed some obsolete code

ab06cd1fa419 2017-04-02 17:38:43 Benjamin Berkels

The memory required for the bot nodes is now dynamically allocated when the first bot is added and freed when the last bot is removed. Thus, the CVAR sv_disallowbots is obsolete and was removed (adapted form Konar6's kpatch).

47fe8282f9db 2017-04-02 17:18:47 Benjamin Berkels

Fixed: The server informed the clients about the position of the other players during intermission, which generated unnecessary network traffic.

3dc3179a77a5 2017-03-26 00:21:33 Benjamin Berkels

Fixed: Angle arguments in DECORATE didn't work properly on ARM devices like the Raspberry Pi (adapted from the corresponding ZDoom fix, fixes 2773).

16ef985b4dad 2017-03-20 05:58:53 Benjamin Berkels

The CVAR gl_mask_threshold is now restricted to beta builds (fixes 3035).

d66c2f09d1f2 2017-03-19 20:12:01 Benjamin Berkels

Fixed: A_FiredSpawnRock and A_FiredSplotch caused unnecessary network traffic (partially addresses 2655).

163edfd342dd 2017-03-19 20:01:50 Benjamin Berkels

Fixed: Blood splatter caused unnecessary network traffic (partially addresses 2655).

3fb9b28e33ff 2017-03-19 02:54:46 Benjamin Berkels

fixed a compiler warning

aee607444663 2017-03-13 03:29:47 Benjamin Berkels

Fixed: In DECORATE, ACS_NamedExecuteWithResult, ACS_NamedExecute, ACS_NamedExecuteAlways, ACS_NamedLockedExecute and ACS_NamedLockedExecuteDoor executed the script on client and server instead of only on the server (addresses 3012).

b63485819ffe 2017-03-06 06:52:46 Benjamin Berkels

Fixed: CLIENT_SpawnThing didn't call BeginPlay on the spawned actor for "level things" (addresses the regression part of 2625).

5bdd80804bbc 2017-03-06 05:49:04 Edoardo Prezioso

- Fixed a missing cmake include in masterserver.

This fixes a configure error regression with changeset 745be4b4ffba6d43db199e906527fdbeff8d61a4 .

97354c080c6a 2017-03-06 03:39:59 Benjamin Berkels

The server doesn't enforce the SR50 turn lock anymore if sv_cheats is true. This way turbo 103+ works properly on the clients (addresses 2672).

bfd224ff63e4 2017-03-06 03:09:22 Ru5tK1ng

Custom obituaries were being ignored when using railattack (Fixes 2846).

523e437b46e1 2017-03-06 00:57:30 Benjamin Berkels

Fixed a potential client crash related to the firing sound of a railgun (addresses 3014).

833cb9aafaeb 2017-03-06 00:24:21 Benjamin Berkels

Fixed: The player trail spawned by PowerSpeed ignored the scaling of the player's skin (addresses 3030).

97d4c9f93078 2016-12-29 19:32:41 Edoardo Prezioso

- Fixed: The MinotaurFriend was not handled properly online (fixes 2382).

ec017d4e4c83 2016-12-29 19:25:56 Edoardo Prezioso

- Fixed: the server erroneously told clients that some slamming actors changed their state to the Spawn state instead of the Idle state (fixes 2969).

2ae3d9685031 2016-04-12 03:42:43 Christoph Oelckers

- fixed NULL pointer access in SetAmmoCapacity.

68cac6a0fd72 2015-07-30 16:26:54 Benjamin Moir

Added Warp to ACS