pricing.log should be deleted between games
pricing.log builds up each time you play a game so, if not deleted, eventually takes up many megabytes. Probably best to delete it between games. (I expect it is only produced in debug builds?)
Now opens a zero byte file the first time an object is priced after starting the game. Subsequent objects are appended to the log file.
pricing.log builds up each time you play a game so, if not deleted, eventually takes up many megabytes. Probably best to delete it between games. (I expect it is only produced in debug builds?)