#41117: Savegame handling for counters Open Date: 2021-01-08 06:00 Last Update: 2021-12-08 00:19 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/41117 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=41117 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-12-08 00:19 Updated by: lachu Comment: Reply To cazfi No, we don't. That's the entire point of these "xxx-order" vectors. Read my post above. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.2.0 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Save and load counter information. This require saving the order (counters_order), and the city counter values. It might make sense to save city_counters_order instead of order of global counters list - this is to be decided. Should also save boolean indicator that the freeciv revision doing the saving has hardcoded_counters. There's no need to read it yet, but it's there in the savegame for the benefit of the future freeciv revisions loading it. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/41117 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=41117