#42923: civ1: Remove DoesntOccupyTile from all unit classes Open Date: 2021-09-25 21:34 Last Update: 2021-10-21 07:16 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42923 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42923 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-10-21 07:16 Updated by: cazfi * Status Update from Open to Closed * Owner Update from (None) to cazfi * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Closed Priority: 5 - Medium MileStone: 2.6.6 Component: Rulesets Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: nef says http://forum.freeciv.org/f/viewtopic.php?f=15&t=597&start=37 that in civ1 units *always* occupy the tile. In our civ1 ruleset air and missile units do not. Change the ruleset to comply. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42923 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42923