#42699: City minimal regeneration modifier Open Date: 2021-08-08 18:30 Last Update: 2021-09-18 00:01 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42699 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42699 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-09-18 00:01 Updated by: ihnatus Comment: Alternatively, there is a suggestion in fc21 to remove non-effect regeneration completely for simplicity. There is though a problem that effect regeneration is rounded down and the standard one up, but for the city it's not so thus we seemingly, to keep current behaviour without special city regeneration, can just set 13% regeneration for fortifying units and 23% for non-fortifying in current rulesets. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_1 d3f Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. Let it be unhardcoded. E.g. add a parameter civstyle.city_min_regen_divisor, if it's positive, the minimal regeneration is undercapped by full_hp / value, if not, then a city may regenerate a unit not better than any other place. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42699 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42699