#45930: Add "Trade_Revenue_Bonus_Pct" effect Open Date: 2022-10-19 12:59 Last Update: 2022-12-16 03:44 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45930 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45930 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-16 03:44 Updated by: cazfi Comment: Reply To cazfi Apparently depends on #46046; currently my build fails due to lack of default_tester_cb(), and #46046 seems to introduce it. After the #46046 split it's now in #46266. However, this patch does not apply (at least on top of my stack) --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: An effect to reproduce Civ2 "transportation" bonuses, also, for better control over caravan one-time bonus. This feature uses ones from #45885 and #45907, and is intended to use future features from HRM879656. The effect context would use actor's home city and target city tile. Possibly, we can use target city owner as "player" context for more flexibility (it is not needed for civ2 compatibility but allows some requirements on the receiver, but it looks pretty confusing to have a player different from both city and unit owner). Maybe one would invent some shorter name (I just want to distinguish it from an annual trade route bonus). -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45930 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45930