#46291: "Shrink_Food" effect Open Date: 2022-12-16 14:03 Last Update: 2022-12-31 10:52 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46291 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46291 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-31 10:52 Updated by: cazfi * Resolution Update from None to Accepted Comment: Reply To cazfi This makes savegames differ in an *unexpected* way. Not so unexpected - I forgot that AI's evaluation of the effect value was adjusted. Now confirmed that if one tricks just one of the two effects to give the exact same value as old code (and the other effect none at all), the autogame does not differ. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Open [Owner assigned] Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Originally requested by Alina L in https://www.hostedredmine.com/issues/919179 : Split "Growth_Food" to two effects depending wheter city is growing or shrinking. Better to resolve #46290 first, in all branches. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46291 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46291