#43042: civ1: Increase unit hit points and firepowers Open Date: 2021-10-13 21:34 Last Update: 2022-01-07 22:12 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43042 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43042 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-07 22:12 Updated by: cazfi Comment: Reply To ihnatus Mind you that we have hardcoded coastal bombardment rules setting firepower to 1 in certain cases No, we don't. See #43041 that this ticket depends on. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.1.0 Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Nef reports in http://forum.freeciv.org/f/viewtopic.php?f=15&t=597&start=20#p100711 that AI handles units with just 1 hitpoint really badly. As a solution we should increase all hitpoints and firepowers (so that units would still get killed when ever hit). Proper ruleset support for having increased firepower in *all* situations -> #43041 (making this S3_1+ only) -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43042 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43042