#44737: techs_researched not set correctly for civil war player Open Date: 2022-05-31 18:55 Last Update: 2022-06-01 17:58 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44737 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44737 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-01 17:58 Updated by: cazfi * Owner Update from (None) to cazfi * Resolution Update from None to Accepted * Milestone Update from 3.0.3 to 3.0.2 * Component Update from (None) to Server Comment: The techs_researched was initially set right, but number of researched future techs not, i.e., the civil war player lost all their future techs. Fix is rather trivial with low risk. To stop games in 3.0.2 accumulating more techs_researched sanity problems, I'd still include this to 3.0.2. Plan also to push to S2_6. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.2 Component: Server Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: S3_0 autogame with a bunch of local patches (most of which are still targeted to 3.0.2, but also sanity check for #44594) reports techs_researched counter problem. This comes immediately after a message about creation of a new player (presumably civil war) -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44737 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44737