#43604: Government change at turn change Open Date: 2022-01-11 19:16 Last Update: 2022-05-13 13:05 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43604 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43604 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-05-13 13:05 Updated by: cazfi Comment: Some users might not like that they lose the ability to adjust their nation based on the new government before turn change. Especially in the single-player where the old behavior causes no problems at all. Should we make it user choice which model they want (server setting)? --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: (None) Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: From my comment in #41813: " ihnatus: Player that has Statue of Liberty or just have finished revolen this turn can change governments for free and exploit it a lot, so let some bonuses be available only when the dust settles I think that for this the engine should enforce some rules, and not leave it to ruleset to plug every possible exploit. This could work similar to multiplier changes that can be chosen during the turn freely, but are activated only at turn change (it has two variables; one that is the really active value, and second that tells what value user wants to activate in the next turn change)" -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43604 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43604