[Freeciv-tickets] [freeciv] #44672: Indirect kill of a leader gives no loot

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OSDN Ticket System norep****@osdn*****
Thu May 26 05:16:23 JST 2022


#44672: Indirect kill of a leader gives no loot

  Open Date: 2022-05-25 23:16
Last Update: 2022-05-25 23:16

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44672
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44672

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Last Changes/Comment on this Ticket:
2022-05-25 23:16 Updated by: ihnatus
 * New Ticket "Indirect kill of a leader gives no loot" created


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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.0.2
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

The kill_unit() procedure which is responsible for killing side effects gives loot for a killed gameloss unit if ruleset sets so but only if the unit was the one which actually has been defending. I.e., if you play with killstack on and your leader is in a vulnerable stack covered by a better defender and that defender loses, then the leader is just gone with the stack at tge end of the function. His civilisation in effect disappears or goes barbarian but the victor gets no cities, gold or map that they would have if the leader were killed directly. Yes, that goes in line with what happens with a barbarian leader, but it's probably not intended so and is a bug.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/44672
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