#44594: TECH_UPKEEP_DEBUGGING messing research->techs_researched when future techs involved Open Date: 2022-05-14 16:13 Last Update: 2022-05-27 12:17 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44594 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44594 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-05-27 12:17 Updated by: cazfi * Milestone Update from (None) to 3.0.2 Comment: Reply To cazfi In any case we should add also sanitycheck.c check for these counters. It will help in detecting and debugging such problems in the future - maybe even the very case we are facing here. That's what this ticket is about, now. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.2 Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: init_tech() recalculates research->techs_researched when TECH_UPKEEP_DEBUGGING is defined. That recalculation does not consider future techs. This is one candidate for the cause of various assert failures I'm getting in testing #44419. When number of lost (i.e. ones subtracted from the counter) future techs is same as number of real techs, the counter goes to zero despite player knowing a lot of techs. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44594 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44594