[Freeciv-tickets] [freeciv] #46274: Units don't move (S3_1, qt, gtk)

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OSDN Ticket System norep****@osdn*****
Wed Jan 4 22:35:32 JST 2023


#46274: Units don't move (S3_1, qt, gtk)

  Open Date: 2022-12-15 01:59
Last Update: 2023-01-04 15:35

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/46274
RSS feed for this Ticket:
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Last Changes/Comment on this Ticket:
2023-01-04 15:35 Updated by: cazfi

Comment:

Do you use keyboard or do you click the End Turn button to end your turn? Might affect where the keyboard focus is after the turn change (I thinkt gtk4-client is currently very buggy in this respect, as the code derived from gtk3.22-client is ineffective there and I've not looked at gtk4 solution at all)

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Ticket Status:

      Reporter: chippo
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

This is weird to explain. I've seen it since S2_6 until now, in gtk and qt clients. It was so rare in the old days that I wrote it off to bad luck, my weirdo Linux installation and cosmic rays. In S3_1, qt client, it is so prevalent that it will happen about 5 - 10 times a game. Mostly close to the beginning. Mostly when at the beginning of a turn when I've only got one unit that has any moves (but once I've had this problem when I had two units with moves).
The start of the turn shows your unit as selected - with that rotating circle-thing. But any keyboard commands, a 'g' for example doesn't work. If you select another unit and the press 'w' you get back to the stuck unit and now it obeys commands.
It is not consistently reproducible - so no save games. But it happens a lot.

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URL for this Ticket:
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