#47700: Stop units hidden by extras imposing ZoC Open Date: 2023-03-27 03:53 Last Update: 2023-09-02 23:05 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/47700 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=47700 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-09-02 23:05 Updated by: cazfi * Owner Update from (None) to cazfi * Resolution Update from None to Accepted --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.9 Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Split from #47656: Units hidden by extras should not impose ZoC to movement of those who do not know about them. Implementation should not degrade performance of (rather typical) rulesets that do not use the unit-hiding-extras feature -> one solution would be to just have two ZoC checking implementations, and depending on ruleset loading time check either current performant one, or the one with the new functionality, would be used. Naturally, we would still want also the full-zoc-check implementation be as performant as possible. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/47700 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=47700