#42381: Research splash Open Date: 2021-05-24 13:16 Last Update: 2024-08-22 22:16 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42381 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42381 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2024-08-22 22:16 Updated by: cazfi * Milestone Update from S3_2 d3f to S3_3 d3f Comment: Not critical for 3.2, and we're already late with d3f. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_3 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: A feature peeked at Ways of History: in games with independent bulbs accumulation per tech, let it be possible that certain percentage of bulbs committed to the current research target (25% in that game) is distributed among other currently researchable techs. I.e., if in the start of the game you can research one of 8 techs and produce 4 bulbs towards Pottery, some other tech (priority is either random or some function from tech and turn number), e.g. Masonry, gets 1 bulb. That can make technology progress more predictable and some holes in it less exploitable. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42381 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42381