civ2 ruleset has two Establish Embassy move costs
Looks like moving two different hard coded move cost to the ruleset on two different occasions. 65535 means "everything".
I could merge them (and probably other rulesets with the same problem) to a single effect with a value of 65535
Is it OK if I take this?
Reply To kvilhaugsvik
Looks like moving two different hard coded move cost to the ruleset on two different occasions.
But a bug because Establish Embassy doesn't result in spy escape. See #41811
master civ2 ruleset:
effect_action_success_move_cost_embassy -> Action_Success_Actor_Move_Cost with value 1 for action Establish Embassy
effect_action_success_establish_embassy -> Action_Success_Actor_Move_Cost with value 65535 for action Establish Embassy
Together these make 65536.