Tíquete #43042

civ1: Increase unit hit points and firepowers

: 2021-10-14 03:34 Última Atualização: 2022-01-26 05:08

Relator:
Dono:
Tipo:
Estado:
Fechado
Componente:
Marcos:
Prioridade:
5 - Medium
Gravidade:
5 - Medium
Resolução:
Fixed
Arquivo:
1

Details

Nef reports in http://forum.freeciv.org/f/viewtopic.php?f=15&t=597&start=20#p100711 that AI handles units with just 1 hitpoint really badly. As a solution we should increase all hitpoints and firepowers (so that units would still get killed when ever hit).

Proper ruleset support for having increased firepower in *all* situations -> #43041 (making this S3_1+ only)

Ticket History (3/6 Histories)

2021-10-14 03:34 Updated by: cazfi
  • New Ticket "civ1: Increase unit hit points and firepowers" created
2022-01-08 05:06 Updated by: ihnatus
Comentário

Mind you that we have hardcoded coastal bombardment rules setting firepower to 1 in certain cases, see HRM#865055. Maybe we'd better fix something in AI here (looks like some magic constant or two is adjusted for Classic ruleset but should be a calculated variable).

2022-01-08 05:12 Updated by: cazfi
Comentário

Reply To ihnatus

Mind you that we have hardcoded coastal bombardment rules setting firepower to 1 in certain cases

No, we don't. See #43041 that this ticket depends on.

2022-01-13 03:02 Updated by: cazfi
  • Resolução Update from Nenhum to Accepted
Comentário

Reply To ihnatus

Maybe we'd better fix something in AI here

That would be good. This HP + firepower has always been considered as a workaround, but I'm still going forward with it as there's no real fix in sight.

2022-01-26 05:08 Updated by: cazfi
  • Estado Update from Aberto to Fechado
  • Dono Update from (Nenhum) to cazfi
  • Resolução Update from Accepted to Fixed

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