message window text not cleared when starting new game
The output contains more than specific game's messages, so I don't know if there's any point in which we could clear it without potentially losing information that the *user* (as opposed to *player*) would want to see. When entering the game, we definitely don't want the pregame chat to disappear. When leaving the server (but before rejoining, or joining a new one), when may want to see how the game ended, or any indication why the connection was lost (server operator messages etc)
Maybe client options that user can set based on their own preferences and gaming style would be the way to go here?
Reply To cazfi
Maybe client options that user can set based on their own preferences and gaming style would be the way to go here?
Though I personally feel such an option would only count as spam in the options dialog.
Seen in 3.0.4. Start a new game, do something to generate message text like change research or open a hut. Leave the game (don't need to save) and start a new game, the previous game's message text is still showing.