Tíquete #46402

Client assuming player to be city original owner

: 2022-12-31 19:34 Última Atualização: 2023-01-19 13:47

Relator:
Dono:
Tipo:
Estado:
Fechado
Componente:
Prioridade:
5 - Medium
Gravidade:
5 - Medium
Resolução:
Fixed
Arquivo:
4

Details

Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept.

Ticket History (3/9 Histories)

2022-12-31 19:34 Updated by: cazfi
  • New Ticket "Client assuming player to be city original owner" created
2023-01-07 05:25 Updated by: cazfi
  • Dono Update from (Nenhum) to cazfi
  • Resolução Update from Nenhum to Accepted
  • Marco Update from (Nenhum) to 3.1.0-beta1 (fechado)
  • Componente Update from (Nenhum) to General
Comentário

S3_1 version adds optional network capability.

This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468

2023-01-10 22:16 Updated by: cazfi
  • Resolução Update from Accepted to Nenhum
Comentário

Blocked by #46503, on the basis that this exposes the issue of that ticket significantly more seriously. Some changes to this ticket too required once it gets fixed.

2023-01-11 04:50 Updated by: cazfi
  • Resolução Update from Nenhum to Accepted
Comentário

Rebased on top of #46503, some changes related to it (mainly comments, now that we KNOW that 'original' is sometimes NULL also on the server side)

2023-01-19 13:47 Updated by: cazfi
  • Estado Update from Aberto to Fechado
  • Resolução Update from Accepted to Fixed

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