Tíquete #48197

AI: dai_choose_attacker_air() hardcoding military emergency as 100.

: 2023-06-09 09:51 Última Atualização: 2023-07-08 23:44

Relator:
Dono:
Tipo:
Estado:
Fechado
Componente:
Marcos:
Prioridade:
5 - Medium
Gravidade:
5 - Medium
Resolução:
Fixed
Arquivo:
2

Details

I think dai_choose_attacker_air() code:

if (choice->want >= 100 && ...
means to check against military emergency. Which is no longer 100, but 1000+

Ticket History (3/9 Histories)

2023-06-09 09:51 Updated by: cazfi
  • New Ticket "AI: dai_choose_attacker_air() hardcoding military emergency as 100." created
2023-06-25 07:48 Updated by: cazfi
  • File 0001-AI-Increase-space-want-when-already-running-for-spac.patch (File ID: 12728) is attached
2023-06-25 07:48 Updated by: cazfi
  • File 0001-AI-Increase-space-want-when-already-running-for-spac.patch (File ID: 12728) is deleted
2023-06-25 07:49 Updated by: cazfi
2023-06-26 20:21 Updated by: cazfi
Comentário

This is not just a cosmetic bug in 3.1 or later, but causes autogames to differ in practice.

2023-06-30 03:14 Updated by: cazfi
Comentário

Pushed to branches other than S3_0, which is in semi-freeze. Will push there after 3.0.8 release.

2023-07-08 23:44 Updated by: cazfi
  • Estado Update from Aberto to Fechado
  • Resolução Update from Accepted to Fixed

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