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Projeto Descrição

DarkWorld is a space-based massively multiplayer
real-time strategy game. Each player starts off with their own home planet. From there they can build ships, start exploring the universe, colonize other planets, and attack other players. What makes this game unique is that the game is always running at a very slow speed even when you are not connected. When you send a ship to another planet, it may not arrive for hours or days, and likewise the message it sends back may not arrive for hours or days. This allows many players to engage in a real-time strategy game that could last for months. New players can join the game at any time.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2007-10-07 07:34
0.2.1

Lots of bugfixes foram feitas nesta versão. Além das correções de bugs, algumas novas funcionalidades foram adicionadas. Sobre o cliente, as contagens foram adicionados à vista Universo e auto reunir e explorar as opções foram adicionadas ao Ver Ship. No lado do servidor, um evento simples funcionalidade de registo foi adicionada. Este registra todos os eventos de alto nível que ocorreu no jogo. Este registro fornece os dados necessários para a análise post game.
Lots of bugfixes were made in this release. In
addition to the bugfixes, a few new features were
added. On the client, counts were added to the
Universe view and gather and auto explore options
were added to the Ship View. On the server side, a
simple event logging feature was added. This logs
all high level events that occurred in game. This
log provides the data needed for post game
analysis.

2006-10-26 12:00
0.2.0

Mudanças visíveis no lado do cliente incluem a capacidade para atacar os outros jogadores, ver eventos que aconteceram enquanto estiver conectado para fora, e ver jogador marca em tempo real. Muitas mudanças foram feitas no lado do servidor para habilitar esses novos recursos. O servidor também suporta a capacidade de constantemente The Game para salvar um banco de dados, no entanto esta nova funcionalidade não está bem testado.
Tags: Major feature enhancements
Visible changes on the client side include the ability to attack other players, view events that happened while logged out, and view real-time player scores. Many changes were made on the server side to enable these new features. The server also supports the ability to constantly save the game to a database, however this new feature is not well tested.

2005-04-09 00:37
0.1.0

Tags: Initial freshmeat announcement

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