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Projeto Descrição

The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-01-10 04:34
0.7.3

Esta versão adiciona uma classe abstrata TimeCollisionAction para executar uma ação de colisão cada cheque tempo. Acrescenta métodos setPanelWidth / Altura para J2DControlPanel.
Tags: mayor, Stable
This release adds a TimeCollisionAction abstract class to perform a collision action every time check. It adds setPanelWidth/Height methods to J2DControlPanel.

2010-12-25 15:11
0.7.2

Vários bugs foram corrigidos. A última versão do JSimLife é usado.
Tags: Minor, Stable
Several bugs were fixed. The latest version of JSimLife is used.

2010-12-03 20:11
0.7.1

Bugs foram corrigidos, relativo Speed Sprite e SetSpeed, colisão e uma exceção IndexOutOfBound, e começando ou parando CollisionManager.
Tags: Minor, Stable
Bugs were fixed concerning Sprite Speed and SetSpeed, collision and an IndexOutOfBound exception, and starting or stoping CollisionManager.

2010-11-30 20:14
0.7.0

Esta versão adicionou várias APIs e uma classe Jogo que envolve o modelo de jogo inteiro e componentes. A classe J2DCanvasPanel agora simplesmente desenha o jogo e guardar ou carregar jogo. O modelo de colisão foi melhorada através de um pool de segmentos múltiplos. O Observador / padrões de design observáveis são utilizados para observar Sprite, colisão, e do jogo. Os comentários de documentação e de código foram atualizados com informações.
Tags: Stable, Major
This release added several APIs and a Game class that wraps the entire game model and components. The J2DCanvasPanel class now simply draws the Game and Save or Load Game. The Collision model was improved by using a multi thread pool. The Observer/Observable design patterns are used to observe Sprite, Collision, and Game. The documentation and code comments were updated with information.

Project Resources