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Projeto Descrição

Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.

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2002-05-26 20:38 Back to release list
1.75

Esta versão traz uma nova estrutura de diretório, um GNU / Linux construir a instalação, e VisualC + + arquivos do projeto. O pacote TeddyTests, incluindo SpaceGame, foi fundida para Teddy. A origem e as aulas foram reestruturadas. Mesh e classes ModelInstance foram fundidas, esclarecendo grafo de cena e adicionando o transformVertices () method.
Tags: Code cleanup
This release features a new directory structure, a
GNU/Linux build setup, and VisualC++ project
files. The TeddyTests package, including
SpaceGame, has been merged to Teddy. The source
and classes have been restructured. Mesh and
ModelInstance classes have been merged, clarifying
scene graph and adding the transformVertices()
method.

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