Rev. | Hora | Autor |
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ac4330d | 2013-06-30 00:29:09 | normen667 |
SDK: |
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919a1ff | 2013-06-30 00:23:12 | normen667 |
SDK: |
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463bfb8 | 2013-06-28 07:08:35 | remy.bouquet@gmail.com |
- Fixed the way handedness/parity is computed in the tangent binormal generator |
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7c5ff65 | 2013-06-27 01:15:26 | brentowens@gmail.com |
removed the mesh collision shape from HelloTerrainCollision.java |
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dba8dc4 | 2013-06-23 04:48:45 | remy.bouquet@gmail.com |
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. |
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212f70d | 2013-06-23 04:26:43 | remy.bouquet@gmail.com |
Hadrware skinning buffers are now not saved along the other buffers in a j3o file. |
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b82affd | 2013-06-22 19:03:40 | remy.bouquet@gmail.com |
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. |
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afc6285 | 2013-06-22 07:38:36 | void65536@googlemail.com |
Nifty-1.3.3 |
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4d58e02 | 2013-06-21 11:33:51 | shadowisLORD |
* Display LWJGL version when context is created (why was this part removed?) |
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a3ce317 | 2013-06-21 10:57:29 | shadowisLORD |
* MeshLoader: submesh names were not loaded properly due to incorrect check |
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92f4cfa | 2013-06-19 06:02:28 | remy.bouquet@gmail.com |
fixed nifty dependencies |
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e920a7c | 2013-06-19 01:54:19 | iwgeric |
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log |
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b852948 | 2013-06-19 01:35:52 | iwgeric |
Set log level to FINEST for unset uniform |
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edcba9d | 2013-06-18 11:54:47 | iwgeric |
Improve error message when shader uniform is not set |
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7fef219 | 2013-06-15 17:40:07 | remy.bouquet@gmail.com |
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method |
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6df71aa | 2013-06-13 04:11:21 | remy.bouquet@gmail.com |
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. |
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7652e58 | 2013-06-10 01:06:56 | remy.bouquet@gmail.com |
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. |
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291540b | 2013-06-09 06:47:25 | ractoc@gmail.com |
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. |
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c628be4 | 2013-06-09 04:23:47 | ractoc@gmail.com |
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. |
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08232c0 | 2013-06-07 05:44:30 | ractoc@gmail.com |
Fixed the junit tests. They now work through the ant script as well as when run directly. |
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d737a67 | 2013-06-07 03:11:27 | ZeroSeparation@gmail.com |
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. |
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565d777 | 2013-06-06 05:17:47 | remy.bouquet@gmail.com |
GeometryBatchFactory, fixed wrong model bounds updating |
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fedb59f | 2013-06-03 06:43:52 | remy.bouquet@gmail.com |
LodGenerator : fixed typo |
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f3fa5a6 | 2013-06-03 06:31:16 | remy.bouquet@gmail.com |
LodGenerator : updated licence |
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41ea473 | 2013-06-03 06:12:59 | remy.bouquet@gmail.com |
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results |
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bacce56 | 2013-06-03 01:44:47 | remy.bouquet@gmail.com |
Implemented a Lod Generator based on Ogre progressive mesh |
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f80e5d6 | 2013-06-02 06:56:06 | shadowisLORD |
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects() |
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e9b12c7 | 2013-05-31 12:44:49 | iwgeric@gmail.com |
Android: fix missing period in javadoc |
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1eb08ed | 2013-05-29 01:32:15 | iwgeric |
SDK: Update global library settings for Android OpenAL Soft |
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dc14d15 | 2013-05-29 01:30:57 | iwgeric |
SDK: Update location of Android OpenAL Soft jar file |