Rev. | Hora | Autor |
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29a3aae | 2013-05-09 16:41:55 | remy.bouquet@gmail.com |
ChaseCamera input binding name constants are now public |
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25f782c | 2013-05-04 16:21:46 | remy.bouquet@gmail.com |
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports |
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30f4a89 | 2013-05-04 09:33:46 | brentowens@gmail.com |
add check in lod control for camera existence when it can be empty in the sdk |
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e4f8acf | 2013-05-04 03:47:42 | remy.bouquet@gmail.com |
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule |
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0515cf4 | 2013-05-04 03:20:14 | remy.bouquet@gmail.com |
Fixed the number of components of the Line shape index buffer. |
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c15a308 | 2013-05-04 03:15:07 | remy.bouquet@gmail.com |
AlphaDiscardTreshold is now supported by the Unshaded material. |
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0e2be64 | 2013-05-01 06:44:05 | Kaelthas_Spellsinger@o2.pl |
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. |
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58e3f75 | 2013-04-30 02:14:58 | ShadowIsLord@gmail.com |
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. |
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b0ce619 | 2013-04-29 20:31:48 | Kaelthas_Spellsinger@o2.pl |
Code refactoring: |
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b50eba7 | 2013-04-29 20:30:26 | Kaelthas_Spellsinger@o2.pl |
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. |
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23e4ba7 | 2013-04-28 07:08:19 | Kaelthas_Spellsinger@o2.pl |
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) |
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d0b9fce | 2013-04-28 01:32:37 | remy.bouquet@gmail.com |
Shadows, SSAO and CartoonEdge now works with HardWareSkinning |
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ca01c21 | 2013-04-27 23:46:46 | remy.bouquet@gmail.com |
SkeletonControl made some cleanup, removed old comments |
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e78b3c2 | 2013-04-27 23:43:42 | remy.bouquet@gmail.com |
SkeletonControl gatheres target on render instead of on update |
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57f53b1 | 2013-04-27 23:29:18 | remy.bouquet@gmail.com |
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials |
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83bde43 | 2013-04-26 14:40:05 | remy.bouquet@gmail.com |
ShaderNodes SDK : fix for build |
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a348992 | 2013-04-26 06:01:26 | remy.bouquet@gmail.com |
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. |
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27c2bd8 | 2013-04-26 03:36:30 | remy.bouquet@gmail.com |
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android |
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37baed2 | 2013-04-25 09:40:25 | shadowisLORD |
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) |
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7a9df22 | 2013-04-22 21:25:06 | normen667 |
- update lwjgl to 2.9.0, fixing various issues: |
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1fd780a | 2013-04-21 18:23:39 | remy.bouquet@gmail.com |
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define |
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875927e | 2013-04-20 03:01:17 | ShAdOwIsLoRd |
* Fix issue 574 (by extending JFrame instead of JDialog) |
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fca4a1e | 2013-04-20 02:40:00 | ShAdOwIsLoRd |
* Fix issue 584 and issue 562 (minor typos) |
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5f20475 | 2013-04-20 02:38:35 | ShAdOwIsLoRd |
* Fix issue 570 |
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a60716f | 2013-04-20 02:36:55 | ShAdOwIsLoRd |
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason |
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2a158e3 | 2013-04-20 02:25:28 | ShAdOwIsLoRd |
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. |
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ed0281c | 2013-04-20 02:15:29 | ShAdOwIsLoRd |
* AppState documentation improvements according to issue 589 |
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bad70ee | 2013-04-20 02:01:25 | ShAdOwIsLoRd |
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) |
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da67627 | 2013-04-20 02:00:25 | ShAdOwIsLoRd |
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available |
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6ab7fe7 | 2013-04-20 01:58:40 | ShAdOwIsLoRd |
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown |