"PlayerFlag" requirement
Reply To ihnatus
From ticket #41813 cazfi Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too.
Oh, the possible applications are numerous. What about giving ruleset-defined flags to specific leaders for special virtues (like, France: Napoleon=+10% att, Louis XIV=+10% culture)? Another idea (spied in Ways of History), maybe we need for team members Captain (can invite/kick team members and/or manipulate their flags), ScienceDirector (only they can change pooled research) and TeamObserver (obvious) flags? Or hang temporal script-defined flags on players when it is more comfortable then setting a counter?
From ticket #41813 cazfi
Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too.