Project Description

Angel is a 2D game prototyping engine based on
OpenGL and C++. It was originally made by a group
of employees at Electronic Arts Los Angeles for
use in a GameJam they were planning for April of
2008. Angel provides many useful functions for
prototyping gameplay, including simple physics,
particles, text rendering, sound, input mappings,
config files, pathfinding, and Python scripting.

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Resenha
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