Aleph One is an open-source descendant of Bungie's _Marathon 2_ first-person 3D shooting game. A1 plays Marathon 2, Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and m...
Register Date: 2006-08-29 14:13
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Xming は、Microsoft Windows XP/Vista/7/8 (+ Server 2003/2008/2012) のための、すぐれたX Window サーバです。完全な機能を有し、小型で高速、簡単にインストールでき、Microsoft Windows上で単独で動作するとともに、(マシン毎にインストールすることなく)どこででも使えます。
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OGLplus is a header-only library that implements a thin object-oriented facade over the OpenGL (version 3 and higher) C-language API. It provides wrappers that automate the resource and object management and make the use of OpenGL in C++ safer and easier.
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Oolite is an independent reinterpretation and ehancement of the classic space sim game Elite for modern computers. The result is a space trading and combat simulation offering encounters with pirates, police, bounty hunters, the occasional alien menace, and other surprises along the way. While striving to reach the coveted Elite status, the players set their own path through the various galaxies, choosing to be trader, pirate, or bounty hunter depending on the situation at hand, and their own judgement. The game is hugely expandable, using a combination of property lists and JavaScript. Oolite's active modding community already provides more than 200 OXPs (Oolite eXpansion Packs). Among them are a huge variety of missions, weapons, ships, and extra career paths over and above what's available within the core game, as well as a number of other gameplay enhancements and customizations.
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このプロジェクトはオリジナルのGameBoidの開発者が公開しているソースに基づいています。gpSPに基づいたgpSP2Xのコードを使用しています。
注意: SourceForgeレビューツールを無効にしています。レビューへのコメント機能がなく、そしてspammerと初心者による「くだらない!」「すばらしい!」といった短いコメントがほとんどがだからです。現在のリリースが完璧には程遠いものだということはわかっています(前の開発者がオープンソースにした理由がまさにそれです)。私に連絡したい、バグをレポートしたい、次のリリースでの仕様の要求したいときは、http://sf.net/p/gameboid/supportを訪れてください。
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Asteroids3D is an OpenGL-based first-person game of blowing up asteroids. Its simple code base also provides a way to learn OpenGL with the help of external tutorials like those from NeHe.
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OpenCSG is a library that does image-based CSG rendering using OpenGL. CSG is short for "constructive solid geometry" and represents a modeling technique for composing shapes with 3D-primitives which are combined using volumetric boolean operations. Image-based CSG rendering means rendering CSG shapes without calculating their surface in object-space. Instead, the image of a CSG shape is composed directly in the frame-buffer of the graphics hardware by rather sophisticated stenciling and z-buffer operations.
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llpp is a MuPDF-based PDF pager.
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trend is a general-purpose, efficient trend graph for "live" data. Data is read in ASCII format from a file or continuously from a FIFO, and is played in real-time into a multi-pass trend (much like a CRT oscilloscope or a strip chart). trend can be used as a rapid analysis tool for progressive or time-based data series together with trivial scripting.
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The Mesh Viewer is an easy-to-use, lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to render the models. Triangular meshes can be displayed texture mapped (with optional bilinear filtering), solid, or as a wire frame (all lines or just the front lines). Loaded models can be rotated, translated, and scaled (all done with the mouse). The model is lighted by multiple light sources. Viewpoints can be saved.
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GeomSpace is interactive geometry software for different geometric spaces. You can build your own universe of any dimension and with any geometry. You can choose Euclidean, elliptic, hyperbolic, or Minkowskii, among other spaces.
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The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
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GLFW is a portable framework for OpenGL application development. It handles operating system specific tasks such OpenGL window management, resolution switching, keyboard, mouse, and joystick input, timer input, creating threads, and more.
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Bino is a stereoscopic 3D video player with multi-display support. It supports many 2D and 3D video formats, a wide range of display devices, and distributed multi-display video presentation, e.g. for multi-projector setups.
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Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
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